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- <title>11.3.  Solid Noise</title>
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- <th colspan="3" align="center">11.3. 
- <span lang="en" xml:lang="en">Solid Noise</span>
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- <h3 class="title"><a id="plug-in-solid-noise"></a>11.3. 
- <span lang="en" xml:lang="en">Solid Noise</span>
- </h3>
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- <div>
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- <b>Revision History</b>
- </th>
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- <tr>
- <td align="left">Revision $Revision: 2436 $</td>
- <td align="left">2006-12-19</td>
- <td align="left">j.h</td>
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- <div class="sect3" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h4 class="title"><a id="id2769487"></a>11.3.1. 
- <span lang="en" xml:lang="en">Overview</span>
- </h4>
- </div>
- </div>
- </div>
- <div class="figure">
- <a id="id2769498"></a>
- <p class="title">
- <b>Figure 16.232. 
- <span lang="en" xml:lang="en">Example of turbulent solid noise.</span>
- </b>
- </p>
- <div class="figure-contents">
- <div class="mediaobject">
- <img src="../images/filters/examples/render-taj-solidnoise.jpg" alt="Example of turbulent solid noise." />
- <div class="caption">
- <p>Filter “<span class="quote">Solid noise</span>” applied</p>
- </div>
- </div>
- </div>
- </div>
- <br class="figure-break" />
- <p>
- You can find this filter from the image menu through
- <span class="guimenu">Filte<span class="accel">r</span>s</span> ‚Üí <span class="guisubmenu"><span class="accel">R</span>ender</span> ‚Üí <span class="guisubmenu"><span class="accel">C</span>louds</span> ‚Üí <span class="guimenuitem"><span class="accel">S</span>olid noise</span>
- </p>
- <p>
- Solid Noise is a great texture maker. Note that this noise is
- always gray, even if you applied it to a very colorful image (it
- doesn't matter what the original image looks like -- this filter
- completely overwrites any existing background in the layer it is
- applied to). This is also a good tool to create displacement maps for
- the <a class="link" href="plug-in-warp.html" title="10.11.  Warp">Warp</a> plug-in or for the
- <a class="link" href="plug-in-bump-map.html" title="10.2.  Bump Map">Bump Map</a> plug-in. With the
- "turbulence" setting active, the results look quite a bit like real
- clouds.
- </p>
- </div>
- <div class="sect3" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h4 class="title"><a id="id2769615"></a>11.3.2. 
- <span lang="en" xml:lang="en">Options</span>
- </h4>
- </div>
- </div>
- </div>
- <div class="figure">
- <a id="id2769626"></a>
- <p class="title">
- <b>Figure 16.233. 
- <span lang="en" xml:lang="en">
- “<span class="quote">Solid Noise</span>” filter options
- </span>
- </b>
- </p>
- <div class="figure-contents">
- <div class="mediaobject">
- <img src="../images/filters/solid-noise-options.png" alt="Solid Noise filter options" />
- </div>
- </div>
- </div>
- <br class="figure-break" />
- <div class="variablelist">
- <dl>
- <dt>
- <span class="term">Random Seed</span>
- </dt>
- <dd>
- <p>
- <span class="guilabel">Random Seed</span> controls random behaviour of the
- filter. If the same random seed in the same situation is used, the
- filter produces exactly the same results. A different random seed
- produces different results. Random seed can be entered manually or
- generated randomly by pressing <span class="guibutton">New Seed</span>
- button.
- </p>
- <p>
- When the <span class="guilabel">Randomize</span> option is checked, random
- seed cannot be entered manually, but is randomly generated each
- time the filter is run. If it is not checked, the filter remembers
- the last random seed used.
- </p>
- </dd>
- <dt>
- <span class="term">Turbulent</span>
- </dt>
- <dd>
- <p>
- If you check this, you'll get very interesting effects,
- often something that looks much like oil on water, or
- clouds of smoke, or living tissue, or a Rorschach blot.
- </p>
- </dd>
- <dt>
- <span class="term">Detail</span>
- </dt>
- <dd>
- <p>
- This controls the amount of detail in the noise
- texture. Higher values give a higher level of detail, and
- the noise seems to be made of spray or small particles,
- which makes it feel hard. A low value makes it more soft
- and cloudy.
- </p>
- </dd>
- <dt>
- <span class="term">Tileable</span>
- </dt>
- <dd>
- <p>
- If you check Tileable, you'll get a noise which can be
- used as tiles. For example, you can use it as a background
- in an HTML page, and the tile edges will be joined
- seamlessly.
- </p>
- </dd>
- <dt>
- <span class="term">X and Y Size</span>
- </dt>
- <dd>
- <p>
- These control the size and proportion of the noise shapes
- in X (horizontal) and Y (vertical) directions (range 0.1
- to 16.0).
- </p>
- </dd>
- </dl>
- </div>
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